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NewTek has released LightWave 2020, the latest version of its 3D modelling and animation software.
When time is short and the job impossible, LightWave 2018 simply delivers. Workflow enhancements and powerful new tools solve your animation and design challenges and streamline your creative process. Direct and robust, LightWave 2018 serves the artist first, for visual effects, motion graphics, game development, architectural visualization, product design and advertising. Which would indicate that Antti and Jon no longer are active at the LW 3D group. Win10 64 - i7 email protected, p6t Deluxe v1, 48gb, Nvidia GTX 1080 8GB, Revodrive X2 240gb, e-mu 1820. Screens: 2 x Samsung s27a850ds 2560x1440, HP 1920x1200 in portrait mode.
When time is short and the job impossible, LightWave simply delivers. Workflow enhancements and powerful new tools solve your animation and design challenges and streamline your creative process. Direct and robust, LightWave serves the artist first, for visual effects, motion graphics, game development, architectural visualization, product. Rob Powers, NewTek vp of 3D development, demonstrates new real time interactive, virtual production capabilities in LightWave 10 at SIGGRAPH 2010. For more videos featuring LightWave 10, visit. NewTek LightWave 3D® makes it possible for anyone to become a 3D artist and animator. The software is affordable, complete, easy to learn and use and well established as one of the leading 3D systems on the market for producing beautiful photo-real renders as well as incredible anime.
Most of the changes affect LightWave’s materials and rendering toolsets, which get two new GI engines, support for tonemapping, random walk subsurface scattering and two new hair shaders.
The release also updates the software’s OpenVDB toolset, including the integration of Disney’s Partio particles library, and features smaller workflow improvements to Layout, Modeler and the OpenGL viewport.
The first update to LightWave under Vizrt’s ownership
LightWave 2020 is the first update to the software since NewTek was acquired by Vizrt, and perhaps as a result, comes a few months later than expected.
LightWave 2020 is the first update to the software since NewTek was acquired by Vizrt, and perhaps as a result, comes a few months later than expected.
Whereas the firm looked to have settled into a pattern of annual updates every January, the new release popped out unexpectedly following a period of near-silence from NewTek on its forum.
At the time of posting, there aren’t any demos of the new feature on the LightWave YouTube channel, although they are now appearing in the Learning section of the website.
Rendering: new Brute Force and Irradiance Cache GI engines
The biggest changes in LightWave 2020 are to the renderer, which gets a new global illumination system with separate render engines for primary and secondary light bounces: a system also used in V-Ray.
The biggest changes in LightWave 2020 are to the renderer, which gets a new global illumination system with separate render engines for primary and secondary light bounces: a system also used in V-Ray.
In place of the old Monte Carlo engine, users can choose new Brute Force or Irradiance Cache engines for either primary or secondary bounces, making it possible to trade render speed against output quality.
Other new rendering features include support for tonemapping, as is standard in most other renderers. There are four options available, including ACES Filmic.
Outside the core software, NewTek has also released free iOS and Android apps that enable users to monitor network renders, although it doesn’t appear to be possible to relaunch failed jobs.
Materials: random walk subsurface scattering and two new hair shaders
Changes to the materials system include support for random walk subsurface scattering, also recently implemented in a number of third-party render engines.
Changes to the materials system include support for random walk subsurface scattering, also recently implemented in a number of third-party render engines.
There are also two new hair materials for LightWave’s FiberFX system: a simplified Principled Hair shader along the lines of Blender’s Principled Hair BSDF, and the more parameter-rich AFC Shader.
OpenVDB: Partio support, level set morphing and particle advection
LightWave’s OpenVDB toolset for editing and rendering volumetric data also gets several new tools.
The most significant is the integration of Disney’s open-source Partio library, making it possible to import and edit particle systems in the native formats of other DCC software.
That includes Maya’s PDB and PDA formats, RenderMan’s PTC, and Houdini’s GEO and BGEO – although the latter isn’t supported by LightWave’s implementation, it can read the old .hclassic format.
Other new OpenVDB features include the option to split, merge and morph between level sets, and to advect particles using a velocity grid, as shown in the video above.
Other changes: updates to the scene editor and environment light
Video duke 1 6 261. Changes to Layout, LightWave’s scene layout and animation environment, include the option to set axis rotation order for objects, workflow improvements in the Scene Editor and updates to the environment light.
Video duke 1 6 261. Changes to Layout, LightWave’s scene layout and animation environment, include the option to set axis rotation order for objects, workflow improvements in the Scene Editor and updates to the environment light.
There are also smaller changes to modelling workflow; and FBX export and the visual quality of the OpenGL viewport have apparently been improved, although the documentation doesn’t provide any details.
Mixed early feedback from LightWave users
Initial user reactions to the release have been mixed, with one fairly typical comment in the thread on NewTek’s forum commenting that it feels more like a point update than a major release.
Initial user reactions to the release have been mixed, with one fairly typical comment in the thread on NewTek’s forum commenting that it feels more like a point update than a major release.
The most negative reactions come from people who use third-party render engines like OctaneRender, and don’t benefit from the changes to the native renderer, but the lack of updates to the modelling tools and the lack of communication about the product roadmap also come in for criticism.
Updated 27 May 2020: NewTek has released LightWave 2020.0.1, a free update that improves performance when using multi-importance sampling or subsurface scattering, and fixes a significant number of bugs.
The update also adds support for Unreal Engine 4.24 and 4.25 in LightWave’s Unreal Engine live link.
Pricing and system requirements
LightWave 2020.0.,1 is available for 64-bit Windows 7+ and macOS 10.12+. New licences cost $995.
Read an overview of the new features in LightWave 2020 on the product website
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Tags: ACES, AFC shader, Android, animation, app, Blender, brute force, Disney, Disney Principled shading, download, environment light, FiberFX, GEO. BGEO, GI, global illumination, hair shader, Houdini, iOS, irradiance cache, LayOut, level set morphing, LightWave, LightWave 2020, LightWave 2020.0.1, live link, Maya, modeler, modeling, Monte Carlo, multi importance sampling, network rendering, new features, NewTek, OctaneRender, OpenGL viewport, OpenVDB, particle advection, particle system, Partio, PDA, PDB, price, Principled Hair Shader, PTC, random walk subsurface scattering, render monitoring, rendering, RenderMan, scene editor, shading, SSS, subsurface scattering, system requirements, tonemapping, Unreal Engine, Unreal Engine Bridge, V-Ray, Vizrt, volumetric
Newtek Lightwave 3d 11.6 Free Software
NewTek LightWave 3D® 2020 brings a wide array of improvements across the software, including new Global Illumination render engines, new shaders, new production tools and much more.
Lightwave 3D
NewTek LightWave 3D is designed for the independent artist who desire control of their vision from start to finish. Affordable, complete, easy to learn and use, LightWave is well established as one of the leading 3D systems on the market. With the ability to model, animate and render stunningly realistic imagery and animation, LightWave allows you to create new worlds, build your brand and shatter expectations. LightWave 2020 refined and retooled.
What’s new in Lightwave 2020?
- New Global Illumination Render Engines
- New Shaders in FiberFX
- New OpenVDB Production Tools
- Redesigned Motion System
- Local Action Center
- Tone Mapping
- Enhanced Environment Light
- Improved Scene Editor
- Enhanced Pipeline Support
- Untethered
- OpenGL
- Improved SSS
Newtek Lightwave 3d
Posted by Kim Sternisha